Monday, September 27, 2010

The Week In LARP - September 27th

Last Week In LARP

There were a large number of events for you to choose from, including a brand spankin' new campaign with Anderian. Drop a review for the event you attended in the comments!

This Week In LARP

Didn't get a chance to get your LARP on last weekend? Don't worry! There's still plenty of LARP to be had this year.

NERO

WAR will be hosting a 2-day event this weekend starting Friday, October 1st and ending Sunday, October 3rd. The game will be held at Lewis Arboretum at the IG location of Rockcrusher Forge. It's $50 to PC ($30 with a good NPC ratio) and is free to NPC. Additionally, if you attended the last Rockcrusher Forge event, you'll get half off the normal price! ($25/15 with good NPC ratio)

OGRE will be hosting a 2-day event this weekend starting Friday, October 1st and ending Sunday, October 3rd. The game will be held at Chief Logan Reservation at the IG location of Starlen's Crossing. It's $40 to PC and is $10 to NPC.

Alliance

There are no local Alliance events this weekend. If you know of an event that might be a bit further away, drop the details in the comments!


Independent

Wastelands will be hosting a 1-day event this weekend on Saturday, October 2nd. The game will be held at Owensville Volunteer Site at the IG location of Sanity. It's $15 to PC and is free to NPC, and a $5 food donation would be appreciated.

If you've got a game running this week and we didn't mention you, either drop a comment here or shoot an email to larp.plot.tips@gmail.com, and we'll add you as soon as possible!

7 comments:

  1. Alright here is my review

    NERO NorthCoast Standard 2 day event

    Overall rating out of 10--- 7

    Comments:
    I enjoyed myself, there was a lot to do and the action that I got involved in was fun. The final battle had an interesting mechanic necessary to kill the big bad. The scouting mechanic was really cool and allowed for some stealth modules. All in all, really cool concept. The downside was that there was some down time, some being quite a bit. There were long queues for modules and the random encounters were pretty sparse. I also saw a lot of NPC resources sitting around at the shack quite a bit. So, fun event with one issue. Everything else was great.

    Tim Holt

    ReplyDelete
  2. Exiles 2-Day Event
    Silver Springs Season End

    Rating: 9/10

    Pros: Exiles has been known for having a bit too much downtime, but the action has really picked up a bit this year. Plenty of modules used some really interesting mechanics (like the airship).

    Cons: Maybe it's just how awesome we are, but the only negative is that it seemed a little low on danger despite the high power level of the NPCs. That could have been attributed to the high PC/NPC ratio.

    ReplyDelete
  3. Exiles Silver Springs weekend event: 8 out of 10

    This probably would have been a 9 if I had been able to be more active and didn't have to skip several fun mods. The mods I was able to participate in had a lot of fun mechanics (punch balloons for horses, Simon says on the airship ride through the storm, etc). There were not a lot of "random" encounters but since plot kept the hooked mods coming during everything but meal times this didn't slow down the pace (and since there were 3 NPC/plot people for the whole game that is impressive). Another bonus was that the newest players ended up being able to play some key roles in mods. Even limited to what I could do in the game physically and spending time cooking for everyone I still had a great time.

    ReplyDelete
  4. This comment has been removed by the author.

    ReplyDelete
  5. Anderian Review:

    8.5/10

    Alliance 2-day with modified ruleset

    PROS:

    This is THE game people are looking for. Its by far the most lethal, grim, and harsh world I have ever played ANY game in (watch out Warhammer). The first encounter of the night was the local noble coming into town with a group of undead guards, forcing people to register with the current nobility and being assigned a number. Think WW2 during Nazi occupation. By the end of the event we were sitting at a table with four infernals and some other demons who were being forced into our plane against their will by the nobles and what the they were planning to do about it.

    The shaman school is amazing. Going from 2s/8s rogue to 5s/13s (15s when I blew a back attack) was game turning in some fights. Gaining an extra 10 body, when I only had 13 was also great. The main campaign really needs to look into adopting a school of magic like this to add more depth to their game.

    CONS:

    It was hard to see where certain class/schools of magic would sit at higher lvls. No one played a druid, and the highest lvl you could pull off was 7. The whole town was in super survival mode the whole game, with rogues and earth casters being the majority of the player make up. There were some periods of long breaks between encounters, but was expected.

    This is just a BRIEF overview of the event. I plan to put up my PART 2, coverage of National, and Anderian in the coming week.

    ReplyDelete
  6. Nero - WAR - is 1/2 off price ONLY if you PC'd last Rockcrusher event.

    More Details: http://www.beash.com/default.aspx?g=posts&t=1147

    ReplyDelete