Showing posts with label Winning. Show all posts
Showing posts with label Winning. Show all posts

Thursday, May 3, 2012

Touchie-Feelie LARPie

Tuesday WAS the 1st of May, but this is a topic I've brushed by a few times in my past posts on romance and significant others at LARP.  The Touchie-Feelie Rule.  WAR has it, but not all NERO chapters do I'm told - so what is good and bad about it?  Should it be at your game?

One of the biggest considerations I feel in having a "no touchie-feelie" rule is if you allow minors at your game. If you do, that's a big vote from me to have this in place.  No one wants to ever hear "but I thought she was 18" and deal with the legal ramifications of randy teenagers.

Having the rule in place puts a check on the hormones and sets the ground rule of what's acceptable and what's not.  I don't think it adds to anyone's game to see people making out in a corner of the tavern, or to accidentally walk in on it.  But more importantly, it is a safety net for players.  As we all know, there are some weird people in the world, and you probably don't want them touching you.  With touch casting and first aid, everyone's got an "oops, that was your..." story - but with physical contact being limited you can feel safer knowing that this kind of thing should always be an accident.  Not everyone is okay with physical role-play, either. This rule saves you.  And it saves the staff from dealing with the drama. 

And for the outside world, especially parents, a rule like this can set their minds at ease.

So, can a game without this rule be a good thing?  I'm not talking about a crazy free love compound or anything, but I mean just being able to hug your significant other without feeling like someone might report you.  And when it's cold, you can (*gasp*) sleep in the same bed.   Things like that. People can (and do) sneak off even with a rule in place, so it's not really that part of it - it's more the comfort and convenience of being able to be a couple and do things like share toiletries because you can use the same bathroom to brush your teeth. :)

And it is nice to have an "we're all adults here" feel.  However, all it takes is one bad apple, and it can ruin a lot.  It may be best to put a rule like this in place before the bad apple gets into the barrel.  In a smaller game, where it's 18 and over, it's easier to keep an eye on people and keep the drama to a minimum.  So it might work for those games, at least for a while.  I have to admit, though, it's nice to be able to relax just that bit extra those 7-10 weekends of my year!  :)

But what do you think?  Should a game always have a touchie-feelie rule, or are there situations where it's okay to go without?

Thursday, February 23, 2012

Why "Competition" is Good

There's been a lot of commenting going on based on Bill's last couple posts. Really, I couldn't say it any better than a lot of the points made. We all know, logically, that diversity is a good thing.

But at the same time, when new LARPs have come up, people tend to have a knee-jerk reaction and view these upstarts with suspicion, if not outright hostility. These games, even if not the same type or theme, are seen as out to bring down "their" game. They are full of people who can't play, who play to hard, or who just don't get it. They are, in some way, inferior, and a threat to our good time.

From what I've seen, though, people don't make LARPs to bring others down, or because they like controlling people and telling them what to do (mostly). At least in the beginning, people make LARPs because they have a vision of a way to create a new, fun way of creating the LARP experience and they want to share it with like-minded people. They have a dream - and the dream is not, in general, to be High Supreme LARP Overlord. :) That may come later, of course, but at the heart, everyone just wants to play a fun game.

Unfortunately, those who see other games as competition aren't totally wrong. LARPers are only a small percentage of the overall population, and it's very difficult to have multiple, successful, large games in the same area. Or is that just in Ohio? :)

So how can you both support diversity and ensure the survival of your particular brand of LARP?

Support these other games. It may not make sense in a business model, but LARPs aren't really there to make people money. Or at least, I don't think they should be, and I don't think that most do a very good job of it. So instead, games should act more like a club or a hobby - and you don't see different Girl Scout troops trying to cause the other to fail (or at least, I didn't :) ). No one wants their hobby to have a negative, hostile atmosphere - even if it's directed at the other team. No one wants to feel like they're bad people for playing another game. Why not be a knight one weekend and a space marine the next?

And, as anyone who's a fan of capitalism knows, competition can create a lot of good things. If you don't have to try to succeed, things get stale, and old. I'm not saying to change for the sake of change, but certainly be open to it. Competition brings new ideas, new ways of doing things. It challenges us to keep up, to do better. With our friendly competition here, I'm not advocating that we constantly try to outdo each other and prove how we're better - that just leads right back to hostility and everything else. But certainly there could be a little of that, deep inside - I mean, we've all got our pride, right? :)

We can all learn from each other to keep up a good quality game. What is that game doing that people like? Why do certain players play there, and how can we get them to also play here? What cool prop-making have they thought of?

On a personal level, it can be really nice to have somewhere to go where you can just have fun. If you run a game, you can "vacation" at the other one without feeling responsible. If you're heavily involved in one game, playing others can create a break and freshen your outlook.

I've been very impressed at how our 3 big NERO chapters have been working together recently (at least outwardly). They seem to support decisions made, they try not to schedule over each other, and they maintain a positive atmosphere. And I think it is working - I know I'm more encouraged to play different chapters, because I feel like I'd be welcome.

And once you work together, it makes you a stronger force. When one chapter goes against National, it's easier to ignore than 3. And when several games group up, they can share information and players, but also have a force in the community. They can do demos, go to fairs, and so on - and the more people you have, and the more diversity, the more likely you are to suck in new players and break the stigma.

So maybe what I'm talking about isn't really competition. Maybe what I'm saying is still "diversity is good," and we shouldn't circle the wagons when we hear about new LARPs. Try them out, learn a few things, keep an open mind. Bill is right: We want to be a community made up of many voices that make all of our hobbies stronger and better.

Thursday, February 16, 2012

5 Ways for Your Costuming Form to Meet Function

This winter I've talked a lot about upgrading or adding to your costume but LARPing is not only about looking good or having period replicas. It's active, and usually takes place outside in all types of weather. This means that the right LARP costume is a compromise between adding to the atmosphere and and keeping the wearer comfortable.

Here are a few areas I've seen where people tend to go one way or the other, when there are easy compromises available!

1.) The Crown Royal Pouch - LARPers everywhere tend to use something like this to hold their goodies - especially starting out. As you add to it, the single-bag approach gets heavy, makes it hard to find stuff, and constantly gets in the way. There are so many better ways to go. Period-looking pouches come in all shapes, sizes, and prices. There are multiple online sites that have pouches and bags designed just for LARPers. Get something made to attach to a belt, or a shoulder bag, and you'll be more organized and comfortable. Not to mention looking better!

2.) My Fighter Wears Sweats - Again, comfort is super important in a LARP, and you want to be able to move. I see a lot of sweat pants and shorts, even on long-term players. You can get comfort out of period pants - and yes, people can tell the difference. Instead of sweats, try simple drawstring pants or wrap pants - or both! Both are easy to make and inexpensive to buy, and you can move in them. Wrap pants are ventilated for hot weather - just be careful about what you wear underneath! :) You could also wear combat pants in black, which are durable and offer lots of pockets. They don't look quite as period, but they're a great compromise.

3.) Ladies' Apparel - Often, ladies who LARP want to look good, and some will be the ones who value form over function - although these points go for anyone (well, in general concept anyway! :) ). I'm all for adding to immersion, but just make sure you can still play at the level you want. A LARP is probably not the best place for your full Elizabethan. :) Select elements that are durable and will be comfortable in the weather. For example, skirts are period, but they are also bulky, clumsy, and can be a mess in the rain. Most games are fantasy, so there's nothing wrong with a lady wearing pants if you want - you can make them feminine by selecting different fabrics, or using a style like harem or riding skirts.

Also, corsets. Most ladies love them for accentuating the right things, and even giving an armor bonus! Make sure the one you wear will stand up to your level of activity, and is still comfortable. Most LARPs don't have fainting couches. :) Also, consider alternatives - for example, if you're a fighter, think about getting a custom breastplate instead. In the sea of corsets, you'll stand out!

Side note - They say to dress to impress, and everyone wants their costume to make them look good. Just make sure you're not falling out of anything when you're running around. There have been people at games who don't wear underwear, and you know, I never wanted to know that about them. Skirts will fly up, wrap pants come undone, etc., and LARPs have their share of minors and, well, creepers - so be careful! :)

4.) Sweater Armor - People do all sorts of things to get their armor bonus but not have to wear anything restrictive, and then down the line often dump their armor all together. But you can wear armor that looks decent without making life hard. You don't have to go for full plate, but a few pieces such as arm and shin guards can add a great touch, give you a bonus, and keep your limbs limber. Try plastic, too - just make sure it's black or some other neutral cover. Leather is a great compromise here. Or go cheap and wrap vinyl or pleather around a frame of some kind to create your own look. Your armor doesn't have to be washers glued onto a vinyl tablecloth! :) It can still get the job done, but be light enough to wear all weekend.

Now, if you want to wear more restrictive armor, just make sure it allows you to play at your level. Metal plate and chain are hard to wear for long amounts of time, so keep rested and hydrated. Also, make sure that it doesn't have any sharp edges - those can tear up skin and reps alike. I would also say that many helmets are not usually a good idea for LARP - they are usually too heavy to wear all weekend with comfort, and also restrict your vision enough to make playing difficult if not dangerous. There are plenty of helmets that avoid this, so if you want to wear one make sure it's safe!

5.) The Tennis Shoe Playah - Taking care of your feet is one of the most important things you can do to keep yourself comfortable. If you have health issues and need to wear tennis shoes, then that's what you need to do (maybe see if you can get them in black though). White tennis shoes are one of the biggest immersion breakers in a costume for me. It's so easy to change: boots of just about any decent make look a million times better, are still comfortable, but are also more durable and weather-resistant. Hiking boots, work boots, military boots - and there are plenty of sites that sell period style boots. Just make sure they have padding if you need it, and a good tread to stand up to slippery terrain. Don't go too far the other way and choose flimsy or complicated footwear that will break, hurt your feet, or make it difficult to move. A SWAT boot is a great compromise - they blend in well, but offer comfort and utility. Plus, they make you look totally bad-ass. :)

Got any other ideas of how to make your costume look good and work right?

Thursday, January 19, 2012

Favorite File Sharing

We talk a lot about what YOU can do to improve the LARP experience at your game. But a lot of running a game is working with a team. How you interact with them can make or break the event - unless you have a small game and super metabolism, it is almost impossible to run a great game by yourself. And one major element to getting everyone on the same page is sharing content.

What's the best way to manage content between people? Well, my favorite so far is Dropbox. I'll tell you why. :)

So I started using Dropbox at work. It is a free service that allows you to download a folder onto your computer. Within the folder you can make additional folders and share them with other people. If you want to share each of those folders with different people, you can. Everyone has to download Dropbox onto their system for it to work, of course.

The documents (or whatever) inside can be edited by each person you invite, as long as they're not protected. Otherwise they would just view the documents. Each person can just open, edit, and save - and Dropbox will update it to each shared person's system, like you would have on a network. In fact, that might be just what it is, but I'm not computer savvy enough to know the specifics :) Documents you protect are still protected, and so on. And your material is also backed up online, at the Dropbox site; so if someone's drive crashes or people quit, the material is still there.

Now, the free service is only good up to a certain size, so this may not work for those sharing large amounts of images, videos, etc.

I've found so far that it combines the sharing capabilities of Google docs (Yahoo! doesn't allow shared editing, the person who uploads the file has to manage it) with the easy-to-organize system of Yahoo! groups. I haven't been impressed with the organization system of Google docs. It does allow sharing, and for small amounts of files where you want multiple contributors it's great (although I know it doesn't work for all emails, as my work email can't use it). But once you start getting into using it for a content library, or for things like your character sheet database, I've gotten frustrated and been unhappy with their options. Maybe I'm doing it wrong :)

I didn't have those issues with Dropbox, though. It was intuitive for a Windows user like me; it's just like another folder, so it's wonderful for keeping everything organized so I can stay sane. :) So far for me, Dropbox has all the things I want, and removes the negatives.

I haven't been using it for long, but I encourage people to give it a test drive and see what they think.

Or maybe you use something even better?

Thursday, December 15, 2011

5 Easy Crafts That Will Improve Your Look

As you’ve noticed, Ohio LARPers, it’s cold outside. That means we stay indoors more than usual, and wait until the season really goes into gear. But there are things you can do to keep up your LARP cred in the off season, as you might have read in previous posts. Some things require more crafting ability than others, but here are a few things that are cheap and can be done by anyone – and will make you look totally 1337! :)

1.) Be-Dazzle Your Documents – Chances are your character could be carrying some sort of paper. It could be your formal rituals, a noble writ, a mercenary company charter, or even a book of in-game notes. It’s easy to just print things out, or not have a copy of them at all, but try taking some time to create some cool-looking phys reps. Put things on a paper stock that is thematic to your character – sparkles for fae, natural fibers for nature types, even use transparencies for futuristic settings (paper making is fairly easy, if you want to get into a new craft). And don’t stop there – try using different colored inks and including sketches or other additions. With the scrapbooking boom, you can go to any craft store and get stuff to stick on paper; or to attach to your books and scroll cases. And wax seals are easy to find online.

2.) Customize Your Weapons – A few modifications can go a long way (as long as they’re safe). Add a colored grip to your boffer made of yarn or scraps of leather or fabric. Glue jewels or other additions to your hilt. If you’ve got patience, you can cut out designs in duct tape and just tape them right on to your weapon. Try painting, too. You can add a design to your hilt or even flames and other effects to the blade. And of course, with a shield you’ve got a blank canvas ready to go! If you use fabric covered boffers, fabric paint is easy to buy, or just get a unique fabric. LARPs that use guns allow for a lot of modification – paint your wood so that you have a pearl grip, add a few copper coils for the steampunk look, or maybe even some lights for sci-fi. And any weapon can look cooler by adding runes or symbols to it.

3.) Tech Your Gear – Add convenience to your costume by making some easy-access pouches or holders for scrolls, components, tags, potions, and other commonly used items. Strips of elastic or cord can be threaded through a cuff or other material and tied off to make an easy vial holder. You can tie it onto your wrist, or just hang it off your belt. Some people put plastic envelopes on the back of their shields to hold scrolls, etc – consider if you could benefit from that. Now’s the time to make some separate containers so you can stop digging through your main pouch for things! A fabric pouch is easy to make out of scraps, and you can sew it yourself. It doesn’t need to look super fabulous, as long as it makes your life easier.

4.) Jazz Up Your Jewelry – Still wearing plastic Mardi Gras beads to rep your magic items? Make a few more period items to use as your reps. Craft stores offer hemp, leather, and even chains in their jewelry making section. You can find beads and pendants of every kind, and they go on sale regularly. You can go to thrift and antique stores and get some costume jewelry. If the whole thing is a bit much, you can always take them apart and just use the parts you like. You can even paint things like buttons, or check out your hardware store. Try Ebay for lot sales of buttons and beads, and for things like watch gears. As a tip, LARP jewelry often works best when it’s a little bigger or brighter than what you’d normally wear – otherwise it just looks like your rl stuff. :)

5.) Add More Reps – Accessories are everything! If you have a character with a craft, gather up some things to put out at game to show what you do. I mentioned papers and inks, etc., for paper-related crafts. If you’re a potion maker, get some cheap glass bottles and jars and fill them with various substances. You can use spices from the grocery, bath products, or just colored water. You can even use these kinds of reps for in-game alchemy (it will also help you tell them apart at a glance!). Maybe your character tells fortunes – make your own cards, rune stones, or even bones out of things you can find at craft stores and a little paint. If you’re more modern, consider getting some old tools (or new ones) and modifying them or just painting them to carry around. Your character just hits things? What about repping combat trophies? It doesn't have to be icky (or it could be) - you could rep a tablet or other item where you mark how many kills you've made. You don’t need a whole box full of gear, unless you want it, but a few additions to carry with you can really round out your character.

Got more ideas for easy LARP crafts?

Friday, June 10, 2011

Anniversary! Prizes! No Tuberculosis!

Today, we're celebrating the Spirit Journey Formation Anniversary for the LARP Ohio blog. Sunday will be 1 year for the blog, making it official that this blog lasted at least 10 months longer than expected.

We've had our ups and our downs. Discussions a plenty. Maybe an argument here or there.

Tim asked me "Now that you've done a year of LARP blogging, what do you plan on doing next?" To which I responded, "I'm going to Disney World." But seriously. I am. And I leave on Sunday.

ENOUGH ABOUT MY AWESOME VACATION.

So, here's some statistics for the blog.

Posts: 254
Posts/Week: 4.875 (pretty close to the goal of 5 per week)
Views: 35,000+ (since Google started tracking it in July)
Comments: 1025+
Quantity of Rock: Too much rock for one hand.


But seriously, none of this could be possible without the support of the local players and especially the local games.

The local games,
The ones who are going to give you stuff,
For free,
Free stuff,
Free stuff for you,
Get it?


We're giving 12 prizes away, courtesy of the local games. 12 prizes! Total value is worth more than $350! Interested? Better read on!