On teh Facebooks, Stephen, long time commenter, brought up an excellent point about NERO. Here's what he said:
I just figured out Nero's problem. Or at least it's IG one. There are no mysteries left. There are no "final frontiers" to explore.
Absolutely brilliant.
Now, I know that today's post may seem a like a foreign concept to LARPers in Ohio, but there are actually a number of games that have solved this problem by running games on a limited timeline. The idea is that you start the game with a story to tell, and know that in a few years, when that story is told, you can move on to the next great LARP adventure.
I know that Bloodlines, as well as many Accelerant games (Madrigal 1, Aftermath, Endgame, Invictus, etc) have done or will do this, at varying levels of success.
These games usually run between 2-5 years in length, and have a set storyline that will unfold during that time. The organizers are then given more leeway to mess with the structure of the world, and can have the PCs create a bigger impact at the end, since they know they can pull out the stops. Also, there is little worry about a major power creep, like has been experienced at NERO.
The downside? The most obvious downside is that players that are interested in character growth via skills and abilities may not like the idea of a game that will end, leaving them with nothing. The other problem is that limited run games cannot do much cross-chapter work. Accelerant solves that problem with CP exchange (if you NPC at Madrigal, you can put your experience on your character in Mirror Mirror, End Game, 7 Virtues, etc).
I would love to participate in a limited run game here in Ohio. Would you play in a limited run game?
I just figured out Nero's problem. Or at least it's IG one. There are no mysteries left. There are no "final frontiers" to explore.
Absolutely brilliant.
Now, I know that today's post may seem a like a foreign concept to LARPers in Ohio, but there are actually a number of games that have solved this problem by running games on a limited timeline. The idea is that you start the game with a story to tell, and know that in a few years, when that story is told, you can move on to the next great LARP adventure.
I know that Bloodlines, as well as many Accelerant games (Madrigal 1, Aftermath, Endgame, Invictus, etc) have done or will do this, at varying levels of success.
These games usually run between 2-5 years in length, and have a set storyline that will unfold during that time. The organizers are then given more leeway to mess with the structure of the world, and can have the PCs create a bigger impact at the end, since they know they can pull out the stops. Also, there is little worry about a major power creep, like has been experienced at NERO.
The downside? The most obvious downside is that players that are interested in character growth via skills and abilities may not like the idea of a game that will end, leaving them with nothing. The other problem is that limited run games cannot do much cross-chapter work. Accelerant solves that problem with CP exchange (if you NPC at Madrigal, you can put your experience on your character in Mirror Mirror, End Game, 7 Virtues, etc).
I would love to participate in a limited run game here in Ohio. Would you play in a limited run game?