Monday, June 18, 2012

The Week In LARP - June 18th


This Week In LARP


Sorry for the confusion regarding the NERO Indiana event.  I was going off of the NERO Cinci cross-chapter events, and thought it was this week.

Independent

The Exiles will be hosting a 2-day event this weekend starting on Friday, June 22nd and ending on Sunday, June 24th. The game will be held at Camp Rolling Hills (Lodges) at the IG location of Silver Springs. It's $40 to PC and is free to NPC. As always, this includes breakfast, lunch, and dinner on Saturday.

NOTE: THIS GAME IS BEING HELD AT A NEW CAMPSITE. Well, at least new to Exiles.

If you've got a game running this week and we didn't mention you, either drop a comment here or shoot an email to larp.plot.tips@gmail.com, and we'll add you as soon as possible!

Friday, June 15, 2012

Update on LARP Ohio

I know you all deserve an explanation on why posts from me have been so scarce lately.  Since the beginning of this blog, I've endeavored to have a post a day (with the occasional fallouts).  That's quite a grueling pace for a casual blog, but I felt it was worthwhile.  I had a lot of things that I wanted to say, had an itch to write, and really enjoyed it.

But the truth is, I can't keep up with the grueling pace anymore.  It's bad enough to post every day when you have a lot to say.  But it seems I have already said most of what I wanted to say.  Between this blog and my writing on Alltern8.com, I've done more than 400 posts on the subject of LARP.  That's quite a brain dump.

In addition to that, a lot of my tastes in LARP has changed since I started this blog.  In the GNS Spectrum, I've gone from what I would consider to be extreme Gamist to primarily Simulationist.  However, I think that most of my readership is Gamist/Narrativist, which makes writing for my audience a bit difficult.

Finally, I do think I'm hitting a bit of a null in my LARPing career, and may just need to let the LARP part of my life take a bit of a backseat.  I spent a lot of energy on it these past few years (particularly on NERO in the past 9 months), and I'm a little burned out on it.

So what does that mean to me?

Well, it means that LARP Ohio won't be posting daily anymore.  Of course, with my absence the past few weeks, I'm sure this isn't much of a surprise to anyone.

However, we are not shutting down.

I still plan on doing "The Week In LARP" posts, because I think they're just too helpful, and will occasionally make posts when I feel something is particularly post worthy (or if I have something on my mind).  In addition, Karin will keep giving us wonderful, thoughtful, and relevant posts.  So make sure you come by and read them on Thursdays!


Thursday, June 14, 2012

Communication is Key

Okay, so, I'm going to rant.  I know I probably shouldn't, but what's posting once a week on a local blog about LARPing for if not for the occasional venting session?  I will try to make it a little useful, since I think the situation also illustrates some important do's & don't's in communication that apply easily to a hobby situation at LARP.

Here's the story, which you could skip and just skim the main points below :)  For my Hubatron's 30th this year, I wanted to get him something really awesome.  I remembered a leather cowl we'd seen, and ordered it about 5-6 weeks out.  No problem, they said, we're starting work now and it should be there soon.  Great!  It should make it for his birthday!  2 weeks passed, and the birthday, but I'd ordered it hoping to make it to his party later, and there was still time.  I tracked them down - no problem, they said, it will be there!  The week of the party came, and I hadn't heard a thing.  After a few emails and calls, I finally heard from them and they said they had some troubles, and would ship it overnight with a free apology gift and confirm with me in the next 2 days.  Again, nothing. I waited, and tried them again.  And again, after multiple calls and emails, I got a hold of them and asked if they could at least send it in time for the event he was going to in 2 weeks.  No problem, they said, we are so sorry, they said, it should be there.  As you can guess, it didn't arrive.  Only this time I had to tell him what it was so he didn't make himself a new cloth version.  At this point, not only was my triumphant gift late, now it was spoiled.  So sad. :( Again with the tracking them down, and so on, and again they assured me it would be there soon.

Of course, it didn't come.  And despite trying to get a hold of them, they've never returned my calls or emails since.  And I swear, I wasn't crazy mean or anything!!  :)  So now, here I am, present-less, and trying to think of what I can learn from the whole thing that might be useful. So here goes.

-Tell it Straight - I worked customer service, and it's a crummy job, and I don't like applying it to a volunteer situation.  But one thing I know is that you should still be courteous - and to under-promise but over-deliver.  I don't mean lie, I mean set up realistic expectations.  If you are running a game, don't promise your players things you aren't sure you can deliver on.  This goes for players too.  If you're making something for someone, or offering other help, be honest about what they can expect.  Even if it's just that you aren't sure you can make it to the game - if plot is running something around your character, it's good to let them know to have back-up ideas.  Even if you really think you can do X, take a minute to think about it before you set something in stone, and maybe build in a little wiggle room if you're not 100%.  You don't have to divulge every uncertainty, but let people know in advance that they may need alternatives if that's the case, and give plenty of notice so people can plan.  I think it's very easy to forget that other people are planning around you when you're in the middle of things.  LARPing is what we do to have fun on our free weekends, so people may be basing their good time on your help! :)

-Keep Up to Date - Things change, problems come up, and drama happens.  I feel bad that it might have happened to the company I ordered with. :(  And if they'd just let me know, I wouldn't feel so frustrated.  When things do come up, let people know.  Don't make them track you down, that just makes everyone more frustrated.  Even if it's not good news, most people would rather just know so they can adjust their plans.  So the sooner you know you have to cancel that event, or that you can't NPC as promised, the sooner you should send that email to tell people, if you can.  If you don't have time, or aren't up for it because of the situation, try to have someone else do it for you if needed.

-Be Clear - I have to take some of the blame for my situation, because I should have pushed to have things laid out from the start.  When you're communicating, make sure you are as clear as possible with the details.  Say what exactly you're looking for (this goes for props, plot requests, anything), any rewards desired/offered, any time limit you have, and so on.  It is hard, because we are all volunteers, and we need all the help we can get!  But if you need that one prop to look a certain way, or if you aren't okay with donating something with an uncertain reward, then set it up.  Be nice about it, but try not to leave room for misinterpretation that could lead to frustration.

I should also say that, in regards to my above rant-story, I didn't ever pay, so I'm not in too bad a spot :)  Even so, I'm not sure what to do.  Should I wait and still hope that it'll come, or go get something else and risk it coming and having to pay for both?  Make sure if you do get into a sticky situation to lay it out as well as you can so everyone knows what they need to do with whatever fallout there may be.

-Consider an Apology - Like I said, things happen, and sometimes they're not anyone's fault, so not every situation needs a big apology, or any at all.  But if it's appropriate, think about how you could make up for a mistake.  Maybe it's some kind of goblin reward, maybe it's making an extra set of claws, maybe it's offering to do extra NPC time.  Or just saying you're sorry :)  Just make sure you can follow the first point here.  Most times you don't have to do anything extra, but if you offer it, it does make it worse to be told you'll get something more and then not get that either.

Although, I admit, that cowl is beautiful and I still really want it for him :)  All us LARPers are usually willing to forgive any mistakes that are made so we can get back to doing what we enjoy - we should just remember to be courteous in cleaning things up so that no bridges are burned.

Okay, there you have it!  What communications tips do you have?




Monday, June 11, 2012

The Week In LARP - June 11th


This Week In LARP

As some of you have probably noticed, I've cut back on posting.  I'll give more information in another post.

NERO


WAR will be hosting a 4-day event this weekend starting on Wednesday, June 13th and ends on Sunday, June 17th. The game will be held at Lewis Arboretum at the IG location of Rage Hollow. It's $20 per day to PC Wed/Thurs, and $25 per day to PC Fri/Sat ($10 off per day with a good NPC ratio) and is free to NPC.

NERO Elkins will be hosting a 2-day event this weekend starting on Friday, May 18th and ends on Sunday, May 20th. The game will be held at BSA Camp Mahonegon (WV). It's $50 to PC ($41 if you prepay) and is $10 to NPC ($1 if you prepay).

If you've got a game running this week and we didn't mention you, either drop a comment here or shoot an email to larp.plot.tips@gmail.com, and we'll add you as soon as possible!

Thursday, June 7, 2012

Pre-Registration: Hot or Not?

Our little LARP, Exiles, just launched a pre-registration program before our last event.  There's a whole 'nother series of why and how, but it occurs to me that I've seen such systems come and go in other places and I wonder why?

The benefits for the game runners are that they know who's coming, so they can plan encounters, logistics, and even food.  For the players, they can streamline their check-in process, don't have to worry about bringing cash, and give Staff a heads up that they'll be attending so that everything is ready for them.  All great, things, right?

I've seen games offer rewards for prereg.  Sometimes it's money off the event fee, sometimes it's goblins or their equivalent.  Even better!

But just based on casual observation, it seems that the system isn't used as often as I'd think.  A lot of people don't know until the last minute if they can make it.  Or they can't scrape together the money to pay in advance.  Or they just don't feel like pre-registering :)  The rewards, where they're the goblins or equivalent, are set at a level to be fair, and that fair amount doesn't seem to be enough to really tempt people. Even offering a discount for the event fee didn't seem to work as well as I'd expect where I saw it at WAR.  People just have situations where they can't commit to a hobby in advance, and pre-registering isn't something that works for them.  If they do it, it looked like it was more for the convenience than the reward in a lot of cases, especially if the game doesn't offer that game fee discount (which can be hard to do for smaller LARPs).

On the back end, setting up the system can be a bit of a pain, as it requires a little more effort from your financial person to monitor everything coming and going at all times.  And it might even cause unnecessary work for Staff who prep logistics or plot, only to have the player not make it.

Financially, using something like PayPal incurs a fee for every transaction.  For your average event of $40, it's actually around $2 that is lost.  Add that to any discount, and games can lose a considerable amount.

So then, is pre-registration worth it?  Maybe it wasn't, and that's why games have dropped it! 

I like the idea of knowing who's coming, especially at a small game where every individual can make a big difference to our plans.  But I wonder the best way to make a system effective.

What do you think?  Does your game use a pre-reg system?  Is it effective?  Do you use it?  What do you like about it?

I'm curious to see how things work at other games!!