I'm involved in booking camps for the 6th year now, and it has been a pain every time. Thankfully, a kind and innocent fellow LARP blogger is helping us this year :) But still being involved, I can still see that it's a huge hassle. For those who have never been involved - you don't know what you're missing :) Fees change, reservation policies change, you want to find a new camp, you can't get dates. Ugh. Sometimes I'm amazed we have as many LARPs as we do, just from being able to find a place to play!
It's not easy to find a camp with the facilities you need, at the price you can afford. But that got me thinking - what do you really need in a camp? It's different for everyone, I think, and every game. What makes or breaks a camp for you? Is it running water? A full kitchen? Beds? Heat?
Obviously the camp needs to have facilities you can use to run your mods in the weather you're playing in - so at least something with a cover. If you run in winter, have heat of some kind. You should have at least a latrine (other women may be able to do the woods thing with more ease, but not me, thankyouverymuch! :) ). And of course if you stay overnight, somewhere to sleep out of the weather.
For me, I also ask for at least 1-2 buildings with electric, and we need a partial kitchen to prepare food. I also want privacy - even if it's at a park, I don't want it to be in a heavily traveled area or right in the public eye. When I'm getting away from it all, I don't want to look over and see a family on a picnic snapping shots. :)
Now, for as long as I've been playing, I've heard starry-eyed LARPers talking about how if they won the lottery they'd build a camp just for the game. So when you talk about the perfect camp, what would you have? We could go crazy and have celebrity chefs and a spa, but I'm more wondering what people would really like at their LARP location that would actually add to the game and be within reason.
So what's in your perfect camp? Or simply, what do you wish your camp had now that it doesn't?
Thursday, January 12, 2012
Wednesday, January 11, 2012
Spotlight: CollabNarration
I didn't have a proper chance to welcome Zoë into the fold when her blog originally came out. I was taking a little break *coughstarwarscough* at the time, but her blog seems to be moving right along.
And you know what's great? You can add to it, too!
Her blog, CollabNarration, gives LARPers a chance to submit stories to the site. I think it's a great idea. We tend to lack a central forum for LARPers from different games, and even when that happens, people don't like surprise walls of text.
So, now we have a place where people can put their stories (in-character or out-of-game) for others to enjoy. Much better than a common forum, because people know to expect a wall of text, and flaming is a little more difficult when someone can just delete your comments.
I know the best part of LARPing for me is the stories, and I know that I plan to submit some stuff to CollabNarration once I get a little more free time *coughstarwarscough*.
Seriously, though. Check it out, throw those people who have posted stories some support in the comments, and if you're brave enough, submit some content of your own!
And you know what's great? You can add to it, too!
Her blog, CollabNarration, gives LARPers a chance to submit stories to the site. I think it's a great idea. We tend to lack a central forum for LARPers from different games, and even when that happens, people don't like surprise walls of text.
So, now we have a place where people can put their stories (in-character or out-of-game) for others to enjoy. Much better than a common forum, because people know to expect a wall of text, and flaming is a little more difficult when someone can just delete your comments.
I know the best part of LARPing for me is the stories, and I know that I plan to submit some stuff to CollabNarration once I get a little more free time *coughstarwarscough*.
Seriously, though. Check it out, throw those people who have posted stories some support in the comments, and if you're brave enough, submit some content of your own!
Labels:
Blog,
CollabNarration,
Cross-Gaming,
LARP
Friday, January 6, 2012
YouTube Friday: T.A.S.C
Happy New Year!
One of the goals we have for this year is to design a simplified Airsoft LARP. There will be some form of advancement, but it's just a way to be in-character while airsofting. Should be totally fun.
So today's video is a short Airsoft game run in Germany. Love it.
BTW, we don't endorse playing without a full face mask when using any kind of gas/electric airsoft guns with > 300 fps.
Enjoy!
One of the goals we have for this year is to design a simplified Airsoft LARP. There will be some form of advancement, but it's just a way to be in-character while airsofting. Should be totally fun.
So today's video is a short Airsoft game run in Germany. Love it.
BTW, we don't endorse playing without a full face mask when using any kind of gas/electric airsoft guns with > 300 fps.
Enjoy!
Thursday, January 5, 2012
4 Health Myths at LARP
Well, it's a new year. Millions of Americans have made a resolution to lose weight, and I'm sure lots of LARPers are among them, including myself. While I'm probably the last person to give advice on weight loss and healthy eating (general disclaimer: talk to your doctor and do what's right for you), I have identified some wishful thinking. Heck, I've had these thoughts myself. LARPing is a good thing since it IS activity, just don't let misconceptions stand in the way of the benefits! Here are some myths I've heard from multiple people:
1.) I don't exercise, I LARP. Yes, it's true, getting outside and moving around is good! And that alone might be a step up. But if you want to lose weight, or even maintain a healthy weight, moving around 1-2 days a month isn't going to cut it. Usually you need to exercise 3-5 days a week to lose weight.
When you break down how much "exercise" type activity you do at a LARP, it's not as much as many think, at least for most PCs. We go on an average of maybe 7 mods? And how many minutes of exercise are we doing on those mods? I'm talking actual activity - is it 10 minutes per mod? I'd guess it's less, but even being generous, just doing LARP is probably not going to get anyone in shape.
2.) I need those cheeseburgers because I'm LARPing. You need to make sure your body has enough fuel - what that fuel is is far too complicated for me to even try to talk about. But having fuel doesn't mean over-eating or eating bad foods. You should still eat right, and in correct amounts, for your body and the activity level.
I was always surprised about not coming back from events minus a few pounds - in fact usually it was the other way. But then I started counting up what myself actually ate - and I see plenty of other people doing worse. Food tends to be grilled cheese, cheeseburgers, and other un-lean meals - and people eat them in multiples for every meal. Plus snacks. It's usually way more than we need - and part of that goes back to #1 where we feel that we do more exercise than we are. Figure out how much you should eat for your body and how much exercise you do and try to stick to it.
3.) I can't eat healthy at LARP. Some people use the usually greasy foods of the standard LARP tavern to indulge. If you want to stick to a diet, it is possible to reduce the damage, or even avoid it. One of the easiest ways to fix that is to bring your own food. Pick up some oatmeal and fruit for breakfast, chicken breast for other meals, fresh veggies or nuts for snacks (or whatever is good for you). A lot of LARP cooks will grill up what you bring, sometimes for a small fee.
Even if you don't want to shell out for your own food, you can adjust the tavern food to suit your diet. Cut down on the snacks around meals, and the size of your portions. Avoid unhealthy additions where you can. Just paying attention to what you're eating can help keep you in fighting shape.
4.) Being hardcore means ignoring my physical ailments. Everyone wants to be the hero. Some people seem to think that being a hero at LARP means ignoring common sense, for whatever reason. One of the biggest things is hydration. Water is best, in hot or cold weather. And if you need caffeine, tea or coffee is better than pop. Not only does it cut the sugar, but the buzz is better (no sugar crash). And take care of yourself. That means taking time out for any medication, taking care of injuries, and resting when you need it. Sure, heroes get bloody, and chicks dig scars - but no one actually wants you to bleed on them. And nothing ruins immersion (and a game) more than bringing an ambulance in.
Good luck in whatever your goals are this year! Do you have any suggestions, or corrections, I missed?
1.) I don't exercise, I LARP. Yes, it's true, getting outside and moving around is good! And that alone might be a step up. But if you want to lose weight, or even maintain a healthy weight, moving around 1-2 days a month isn't going to cut it. Usually you need to exercise 3-5 days a week to lose weight.
When you break down how much "exercise" type activity you do at a LARP, it's not as much as many think, at least for most PCs. We go on an average of maybe 7 mods? And how many minutes of exercise are we doing on those mods? I'm talking actual activity - is it 10 minutes per mod? I'd guess it's less, but even being generous, just doing LARP is probably not going to get anyone in shape.
2.) I need those cheeseburgers because I'm LARPing. You need to make sure your body has enough fuel - what that fuel is is far too complicated for me to even try to talk about. But having fuel doesn't mean over-eating or eating bad foods. You should still eat right, and in correct amounts, for your body and the activity level.
I was always surprised about not coming back from events minus a few pounds - in fact usually it was the other way. But then I started counting up what myself actually ate - and I see plenty of other people doing worse. Food tends to be grilled cheese, cheeseburgers, and other un-lean meals - and people eat them in multiples for every meal. Plus snacks. It's usually way more than we need - and part of that goes back to #1 where we feel that we do more exercise than we are. Figure out how much you should eat for your body and how much exercise you do and try to stick to it.
3.) I can't eat healthy at LARP. Some people use the usually greasy foods of the standard LARP tavern to indulge. If you want to stick to a diet, it is possible to reduce the damage, or even avoid it. One of the easiest ways to fix that is to bring your own food. Pick up some oatmeal and fruit for breakfast, chicken breast for other meals, fresh veggies or nuts for snacks (or whatever is good for you). A lot of LARP cooks will grill up what you bring, sometimes for a small fee.
Even if you don't want to shell out for your own food, you can adjust the tavern food to suit your diet. Cut down on the snacks around meals, and the size of your portions. Avoid unhealthy additions where you can. Just paying attention to what you're eating can help keep you in fighting shape.
4.) Being hardcore means ignoring my physical ailments. Everyone wants to be the hero. Some people seem to think that being a hero at LARP means ignoring common sense, for whatever reason. One of the biggest things is hydration. Water is best, in hot or cold weather. And if you need caffeine, tea or coffee is better than pop. Not only does it cut the sugar, but the buzz is better (no sugar crash). And take care of yourself. That means taking time out for any medication, taking care of injuries, and resting when you need it. Sure, heroes get bloody, and chicks dig scars - but no one actually wants you to bleed on them. And nothing ruins immersion (and a game) more than bringing an ambulance in.
Good luck in whatever your goals are this year! Do you have any suggestions, or corrections, I missed?
Wednesday, January 4, 2012
And We're Back!
It was nice to take a bit of a break during the holiday season. Let's be honest - when Christmas and New Years both fall on a weekend, it makes LARPing kind of difficult to pull off. And that isn't even considering the weather.
Things are still slow, so I may hold off on "The Week In LARP" posts until I start to see some real events on the horizon. Maybe I'll even get that calender working as intended, so people can have more than a week's notice.
Let's hope 2012 will be as good as 2011!
Things are still slow, so I may hold off on "The Week In LARP" posts until I start to see some real events on the horizon. Maybe I'll even get that calender working as intended, so people can have more than a week's notice.
Let's hope 2012 will be as good as 2011!
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Blog,
The Week In LARP
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