Showing posts with label Puzzles. Show all posts
Showing posts with label Puzzles. Show all posts

Tuesday, October 11, 2011

Electronic Puzzles

One of the best things about playing a game with some form of technology (Steampunk/Modern/Post Apocalyptic) is that you can turn your riddles into electronic puzzles to be solved by the PCs. I used one at the last Exiles event and it worked well.

The big benefit of a puzzle like this is that you can have a trigger that doesn't need to be marshaled. You can simply use terminals for a key code or a 1 in x chance to pick the right answer (that's what I did). It's great for immersion and if done correctly, doesn't need a hands on marshal or a break in play.

Of course, I may be biased in favor of electronic puzzles. I am an Electrical Engineer after all.

The one I used had six terminals, one of which turned on a light bulb and played a pulsed buzz. The five wrong ones would simply play a constant buzz, so I would know from a distance what happened and could react accordingly. If I was at home, I'd include a picture of the prop, but alas, I'm in NY/NJ this week.

Wednesday, June 8, 2011

Operation Pick This Lock

Still looking for guest posts for next week. If you've got something you've wanted to throw out for public consumption, no matter the size, send it in to larp.ohio@gmail.com.

I've got to give a shout-out to Nathan, who runs plot at Exiles' Silver Springs Camp, for this gem. Got to give credit where credit's due. I apologize in advance if this is something that's supposed to be super secret.

We're always trying to think of alternate ways to do lock picking in LARPs. In some games, picking locks is simulated by, well, picking locks. Unfortunately, there are not a lot of ways for players to practice that (although I do remember another guy and I carrying around a set of luggage locks in high school for study hall - yeah, we were those guys). As an added pain, lock picks are less than legal in some states.

Recently, though, I got to experience a really ingenious way to do lock picking.

Operation

I know, Operation is the catch all for puzzles and has been done a million times. But before you dismiss this idea, you need look how well the game matches the mechanic.

First off, lock picks are a consumable, IG item. No actual OOG lock picks are required (other than some sort of rep). You can probably carry around as many as you want, but you'll have to find/buy them and having lock picks might be illegal in the game you're playing.

So now that you've got your picks and your ne'er do well character has rolled up on a lock, it's game time. The difficulty of the lock is set by the difficulty of the Operation game*. If it's an easy lock, there might only be 1-2 pieces to remove. If it's a fairly difficult lock, it might require removing all the pieces from the game. The time to play the game obviously translates to the time it takes to pick a lock.

Every time the player picking the lock fails (makes the game buzz), it means that their pick has broken in the lock. What's more is anyone who hears the buzz can hear the lock pick breaking (which may wake someone up from a sound sleep if a cat burgler breaks a pick). If the player has more lock picks, they can continue working on the tumblers from where they left off.

Obviously, you can spruce the puzzle up a bit to make it harder (I am fairly sure that I will regret this). Use metal pieces to make it so that pieces touching the walls will set it off as well. Use pieces that have to be manipulated to fit through the hole instead of being pulled straight out. Find some way to add motion into the mix.

I was really impressed with this mechanic, so I'm bringing it to you guys. It works particularly well in games where there are no rules for lock picking, as it doesn't actually require and IG skills or OOG equipment on the players, as it's effectively another puzzle that players need to tackle.

*Obviously, you aren't limited in using the off-the-shelf Operation game. The concept behind that game is fairly simple and anyone who can use a hobby-grade soldering gun could build their own version of the system if you really wanted to make it difficult. But as the guys at Silver Springs showed, an off the shelf, spray painted operation can look pretty bad ass.