This weekend we used a new camp for Exiles. We were drawn to it by its promises of bunks (with mattresses!), fully functioning kitchens, running water, and air conditioning. Yes, the site we had before was not so fancy - for some of you used to deluxe locations, you're probably cringing right now :) Unfortunately as a small game, we have a small budget, so we're only now getting to the point of being able to afford a nicer site.
Problem is, we can't buy out the whole camp. As a Girl Scout camp, that means we're sharing with, well, girl scouts. We've got the main lodges in the center of camp, but they're still there at some of the tents. And I'm sure we're not the only LARP group in a similar situation.
So, what to do if you are sharing your site?
First, set some ground rules with the site and any rangers. Ask the ranger/camp coordinator to tell any other groups not to wander through. If nothing else, there's the safety issue.
This helps to protect both groups from the actions of the other, since outside groups won't have signed your waivers.
Be clear with your site about what you're doing, and how it might affect other campers. Most LARPs are up late yelling about strange things (and maybe swearing), and that you might have props and set ups in certain places. Let them know that you like your privacy (if you do) and see what suggestions they have to help.
If you're getting people coming through your reserved area, nip it in the bud early on. Take the issue to Staff. If Staff can't get a hold of the ranger, or already have, someone should talk to the other group's leader and work something out. Choose someone who's not scary :)
Try to have someone take a look at the location ahead of time to see if you can use some other, out of the way areas for your mods. A lot of sites are okay with groups using unreserved camping areas, so you can avoid interruption by taking the action there.
You can also plan more mods inside, if your buildings allow for it, and keep out of the way of oglers.
Make sure and mention to your people that the camp is shared, and ask everyone to be on good behavior. Know the camp rules and follow them, since you don't want a violation getting you reported and possibly deported. :)
In the end, you'll probably still know the other group is there, and the immersion is going to be broken a bit. So I guess it's up to each group as to whether or not it's worth it. For us, it seemed like everyone was okay trading some minimal interruption for air conditioning and showers. But it may not always be the case.
What do you think? Are nicer facilities worth sharing? How do you compromise with sharing a camp?
Showing posts with label GG. Show all posts
Showing posts with label GG. Show all posts
Thursday, June 28, 2012
Thursday, June 7, 2012
Pre-Registration: Hot or Not?
Our little LARP, Exiles, just launched a pre-registration program before our last event. There's a whole 'nother series of why and how, but it occurs to me that I've seen such systems come and go in other places and I wonder why?
The benefits for the game runners are that they know who's coming, so they can plan encounters, logistics, and even food. For the players, they can streamline their check-in process, don't have to worry about bringing cash, and give Staff a heads up that they'll be attending so that everything is ready for them. All great, things, right?
I've seen games offer rewards for prereg. Sometimes it's money off the event fee, sometimes it's goblins or their equivalent. Even better!
But just based on casual observation, it seems that the system isn't used as often as I'd think. A lot of people don't know until the last minute if they can make it. Or they can't scrape together the money to pay in advance. Or they just don't feel like pre-registering :) The rewards, where they're the goblins or equivalent, are set at a level to be fair, and that fair amount doesn't seem to be enough to really tempt people. Even offering a discount for the event fee didn't seem to work as well as I'd expect where I saw it at WAR. People just have situations where they can't commit to a hobby in advance, and pre-registering isn't something that works for them. If they do it, it looked like it was more for the convenience than the reward in a lot of cases, especially if the game doesn't offer that game fee discount (which can be hard to do for smaller LARPs).
On the back end, setting up the system can be a bit of a pain, as it requires a little more effort from your financial person to monitor everything coming and going at all times. And it might even cause unnecessary work for Staff who prep logistics or plot, only to have the player not make it.
Financially, using something like PayPal incurs a fee for every transaction. For your average event of $40, it's actually around $2 that is lost. Add that to any discount, and games can lose a considerable amount.
So then, is pre-registration worth it? Maybe it wasn't, and that's why games have dropped it!
I like the idea of knowing who's coming, especially at a small game where every individual can make a big difference to our plans. But I wonder the best way to make a system effective.
What do you think? Does your game use a pre-reg system? Is it effective? Do you use it? What do you like about it?
I'm curious to see how things work at other games!!
The benefits for the game runners are that they know who's coming, so they can plan encounters, logistics, and even food. For the players, they can streamline their check-in process, don't have to worry about bringing cash, and give Staff a heads up that they'll be attending so that everything is ready for them. All great, things, right?
I've seen games offer rewards for prereg. Sometimes it's money off the event fee, sometimes it's goblins or their equivalent. Even better!
But just based on casual observation, it seems that the system isn't used as often as I'd think. A lot of people don't know until the last minute if they can make it. Or they can't scrape together the money to pay in advance. Or they just don't feel like pre-registering :) The rewards, where they're the goblins or equivalent, are set at a level to be fair, and that fair amount doesn't seem to be enough to really tempt people. Even offering a discount for the event fee didn't seem to work as well as I'd expect where I saw it at WAR. People just have situations where they can't commit to a hobby in advance, and pre-registering isn't something that works for them. If they do it, it looked like it was more for the convenience than the reward in a lot of cases, especially if the game doesn't offer that game fee discount (which can be hard to do for smaller LARPs).
On the back end, setting up the system can be a bit of a pain, as it requires a little more effort from your financial person to monitor everything coming and going at all times. And it might even cause unnecessary work for Staff who prep logistics or plot, only to have the player not make it.
Financially, using something like PayPal incurs a fee for every transaction. For your average event of $40, it's actually around $2 that is lost. Add that to any discount, and games can lose a considerable amount.
So then, is pre-registration worth it? Maybe it wasn't, and that's why games have dropped it!
I like the idea of knowing who's coming, especially at a small game where every individual can make a big difference to our plans. But I wonder the best way to make a system effective.
What do you think? Does your game use a pre-reg system? Is it effective? Do you use it? What do you like about it?
I'm curious to see how things work at other games!!
Labels:
Exiles,
General,
GG,
Running a LARP
Thursday, November 17, 2011
LARPing with the Ones You Love
If you’re a lucky person who gets to share your love of LARP with the love of your life, here are a few considerations. Many of these apply to close friends too.
PC’ing Together - Whether you’re going together to your first event or your five hundredth, it’s a good idea to talk about what you both want out of the game. You'll probably be hanging together, so this can help you set things up so you both support each other doing what you like!
Think about starting characters as a unit of some kind, maybe even bringing in some other friends. Whether you’re just the same race, after the same thing, or an entire adventuring company; you can add flair to your character and atmosphere to the game. You can do the fighter-healer combo, or perhaps you’re both rogues or templars with complimenting skills. And for role-play, there’s immersion in numbers – you can both learn the background information and bring it into game through your interactions. You can even decorate or set up your own camp area to fit your theme.
It’s a bit harder to reconcile characters who have been around a while. At first, you probably aren’t sure if you want to give up years of character development for a person you might soon be referring to as “my crazy ex”. :) After that period, consider touching base with how you want to LARP together. This goes for goals and role-play. Everyone will know why you’re hanging out, of course, but it adds to game immersion if your can role-play hiring your s/o as a bodyguard, joining the same group, or otherwise having a reason to hang out in game.
There’s something to be said for staying separate too. Sometimes you just want to escape the real world, and not look at someone who reminds you that you need new tires :) Plus, it’s nice just to be able to do your own thing! If you’re both okay with it, that is.
NPCing - Couples who NPC together can be an unstoppable force for plot goodness. But they can also bicker and fight more than people who aren’t as close. Know your limits before you both take on a position in the same place. It’s good for your relationship and everyone around you :)
If you’re NPCing and your s/o is PCing, the basic rule is to avoid favoritism. Don't go too easy, or too hard, on them. If you notice you can't help yourself, try getting another NPC to interact with the person instead.
Now, probably no one knows your s/o better than you, so if you see they’re not having a good time and want to do something extra, talk to Staff. They might be able to throw a little something their way, without it looking like you’re just making stuff up for them.
If you’re writing plotlines for the other person, this is very touchy. It’s always a good idea to try to funnel it through someone else on your team, if possible. Run ideas by them, at least, and have someone else run it if you can. This will help weed out any favoritism – sometimes it’s hard to notice when you’re excited about making someone happy! And it helps other players from assuming you're loading up your s/o with awesome.
When you’re writing things up, ask yourself if you’d do the same thing for another player. Think of an example of someone you may not get along with. If they were in the same position as your s/o, did the same work, and asked for the same thing – would you give it to them? If not, it may be too much. Your s/o could be way cooler, and a better player, – but you want to avoid having people think that you’re just giving them things. Even if you’re being fair, perception is reality to your players.
Try to stick to one storyline at a time per player. If someone is pursuing being the captain of the space pirates, don’t also give them plot for finding an alien artifact of ultimate power. At least not at the same time. That can look like favoritism, and take a lot of your resources. Instead, try hooking another player into a storyline who isn’t expecting it, they’ll probably be thrilled!
So there you go. Remember, the couple that has dressed up together as cat-people can probably support each other through anything :)
Got any tips or suggestions for LARPing with someone close to you?
PC’ing Together - Whether you’re going together to your first event or your five hundredth, it’s a good idea to talk about what you both want out of the game. You'll probably be hanging together, so this can help you set things up so you both support each other doing what you like!
Think about starting characters as a unit of some kind, maybe even bringing in some other friends. Whether you’re just the same race, after the same thing, or an entire adventuring company; you can add flair to your character and atmosphere to the game. You can do the fighter-healer combo, or perhaps you’re both rogues or templars with complimenting skills. And for role-play, there’s immersion in numbers – you can both learn the background information and bring it into game through your interactions. You can even decorate or set up your own camp area to fit your theme.
It’s a bit harder to reconcile characters who have been around a while. At first, you probably aren’t sure if you want to give up years of character development for a person you might soon be referring to as “my crazy ex”. :) After that period, consider touching base with how you want to LARP together. This goes for goals and role-play. Everyone will know why you’re hanging out, of course, but it adds to game immersion if your can role-play hiring your s/o as a bodyguard, joining the same group, or otherwise having a reason to hang out in game.
There’s something to be said for staying separate too. Sometimes you just want to escape the real world, and not look at someone who reminds you that you need new tires :) Plus, it’s nice just to be able to do your own thing! If you’re both okay with it, that is.
NPCing - Couples who NPC together can be an unstoppable force for plot goodness. But they can also bicker and fight more than people who aren’t as close. Know your limits before you both take on a position in the same place. It’s good for your relationship and everyone around you :)
If you’re NPCing and your s/o is PCing, the basic rule is to avoid favoritism. Don't go too easy, or too hard, on them. If you notice you can't help yourself, try getting another NPC to interact with the person instead.
Now, probably no one knows your s/o better than you, so if you see they’re not having a good time and want to do something extra, talk to Staff. They might be able to throw a little something their way, without it looking like you’re just making stuff up for them.
If you’re writing plotlines for the other person, this is very touchy. It’s always a good idea to try to funnel it through someone else on your team, if possible. Run ideas by them, at least, and have someone else run it if you can. This will help weed out any favoritism – sometimes it’s hard to notice when you’re excited about making someone happy! And it helps other players from assuming you're loading up your s/o with awesome.
When you’re writing things up, ask yourself if you’d do the same thing for another player. Think of an example of someone you may not get along with. If they were in the same position as your s/o, did the same work, and asked for the same thing – would you give it to them? If not, it may be too much. Your s/o could be way cooler, and a better player, – but you want to avoid having people think that you’re just giving them things. Even if you’re being fair, perception is reality to your players.
Try to stick to one storyline at a time per player. If someone is pursuing being the captain of the space pirates, don’t also give them plot for finding an alien artifact of ultimate power. At least not at the same time. That can look like favoritism, and take a lot of your resources. Instead, try hooking another player into a storyline who isn’t expecting it, they’ll probably be thrilled!
So there you go. Remember, the couple that has dressed up together as cat-people can probably support each other through anything :)
Got any tips or suggestions for LARPing with someone close to you?
Labels:
Back to Basics,
General,
GG,
Theory,
Zombies
Saturday, January 15, 2011
Another Apologetic Post
I'm very sorry for the lack of posting the past week, and am afraid to announce that it will continue until about February. I am currently traveling internationally for work, and I'm finding it difficult to find the time and connectivity necessary to make posts on a daily basis.
I will be back in the country and posting again no later than the week of January 31st. In the mean time, if you or someone you know is interested in doing a guest post for the blog, send an email to Larp.Ohio@gmail.com.
Have fun LARPing!
I will be back in the country and posting again no later than the week of January 31st. In the mean time, if you or someone you know is interested in doing a guest post for the blog, send an email to Larp.Ohio@gmail.com.
Have fun LARPing!
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