Wednesday, December 14, 2011

NERO National Rules Committee Update

One of the benefits of having a blog like this is that you can use it as a springboard for other things.

As I mentioned previously, I am now a part of the NERO National Rules committee. Now, you might ask, what does someone on the National Rules committee do?

Good Question.

I mean, we all know that they handle rules adjudications when they crop up, but what about the other 99% of the time?

Well, I thought I'd let you all know what's currently in the pipeline.

Blog
Obviously I like my blog, but we were thinking that having a blog specifically for NERO National would be a good thing to do. Since it seems to be slow going with adoption of social media, and three of the members of the rules committee (including myself) already have experience with Blogging, I figured we'd take it upon ourselves to put it up and keep you all abreast of goings on.

Playtest Submissions
One of the big things that people have been clamoring for is a system for playtest submission. Don't worry, we're working on it. We're going to try and make it more formal than in the past, and we're going to try and keep communication open. We're also going to put a lot more pressure on the players to test the playtests and to provide feedback, because they won't run forever (like they did in 8th).

Transform Restrictions
We decided that standardizing transforms/golems is quite an endeavor. In the meantime, we thought it would be appropriate to put out an errata listing the things that players are not to be given for transforms/golems. It's mostly obvious things, but some things are logistical nightmares, which are why they'll be banned. But other than what you can't do, local chapters will be able to do whatever they want for now.

Rules Errata
We know that there are a few things wrong in the rulebook. We're going to go through and straighten out and make rulings on things that are contradictory. For example, weakness in all of its forms will be indefinite. We're going to try and keep this up to date.

We've also got some bigger projects that we might go to the players for input, but I don't want to spoil everything for you guys.

No comments:

Post a Comment