I have been considering for some time how awesome it would be to rent a warehouse and run a full on dungeon crawl event. For a long time I have thought that I wanted to run it as a NERO event but with a limited invitation list. I have changed my mind. I think that I am going to run it as an Accelerant game, with a limited invitation list and the opprotunity to convert your character from any other game into the Accelerant system to try it out. I have already started speaking with some people that I know about the warehouse rental. I have begun the design of the specific Accelerant skills that I will use for the game that I want to run. I am just going to give you a brief outline of what this event might look like and you can tell me if it sounds like fun.
The warehouse is pretty big, like 40,000 square feet big. I have been inside and it is about the size of a large super market with some side offices and storage rooms. my current thought process is to rent it from Thursday to Sunday and take Friday off, go out thursday night and just build a giant dungeon. Rooms, encounters, special effects the whole nine yards. One of the larger storage rooms would be converted into a tavern and the offices on one side could be used as sleeping areas. The offices on the other side would be where plot operated from and the whole game would be based around groups getting together and going out to explore the dungeon. I would love to play this event so I imagine others would too. What do you guys think?
Friday, November 5, 2010
Thursday, November 4, 2010
YouTube Thursday: Cleveland Jugger
A short video of the Jugger games from Saturday. We played for about 3 hours and I picked some points I thought were cool.
Labels:
Foam Fighting,
Jugger,
Your Mom
Wednesday, November 3, 2010
Jugger!

We played Jugger on Saturday in the Cleveland Metroparks, it was awesome. Jugger has been mentioned on the blog before and I know we have explained it but very briefly here is another explanation. Jugger is a sport version of boffer fighting, it involves teams of five individuals, a scoring mechanism, preset weapon combinations and rules. We only had 6 people show up for our game so we played a 3 man variant but it was still super fun.
The game breaks down to a lot of maneuvering with brief intervals of incredibly intense boffer fighting. Next time we play, I will post it up here and everyone should come out.
Who's up for hitting me in the stomach with a chain...;-)
Tuesday, November 2, 2010
Review: Lake County Dagorhir - The Dunedain
Tim had a halloween party this weekend that prevented us from attending any LARP events this weekend, but we had recently heard word of an Amtgard group in the area that runs practices on Sundays nearby, so we decided to check it out.
I'll start off with the fact that we did suspect something was up, simply because the Amtgard group hadn't updated it's character stuff since 2006, and Tim remembered talking to the guy who sent the email - about Dagorhir. We went out there anyways, because we were just looking for some foam fighting.
Sure enough, we were duped. The mercenary who we talked with (who was not actually part of the unit) apologized when we got there, but whatever. We'll give it a shot.
My biggest fears of Dagorhir were that the game was a bit more physical than I'm used to. I'm a short guy without a lot of strength, so as soon as games start to involve elements like shield bashing and grappling, I get a little worried. In some ways, it wasn't as bad as I expected it to be. In others, it was exactly what I expected.
The Unit - The Dunedain
I believe there were 4-6 people who were part of The Dunedain, a few independents, a mercenary and a member of the ravens (another group).
The members of the Dunedain were actually pretty cool. We never really received any grief for being NERO players (although they kept calling us Amtgard players, since we were looking for Amtgard). They've got a few fighters that were on par with our fighting, and a fair amount of newer fighters that were still green. None of those players got too physical, apologized when hits were in the head, and had pretty decent shot calibration (didn't hit too hard or too soft).
Now, the fighting did at times get a little hairy. The mercenary pretty much runs at one level of intensity all the time, and it shows. While he's a good fighter, he was definitely not shy about getting up and physical with his shield which is totally legal for Dag. However, he did give me a pretty nasty shield rim to the face when I was legged and there wasn't much I could do. In that situation, I don't see any value in shield rimming over shield bashing, other than inflicting physical damage on the down person.
Translation: It's a Douche Move.
I don't want to sound vain, but between that and a pretty solid shot to the face that rung my bell, I am kind of worried about losing some teeth.
I was also a little concerned about the training community there. There was a newer player who the mercenary called his "Noob," but he seemed more interested in teaching him by embarrassing and beating on him rather than actually teaching him how to fight. He actually went so far to tell us about a guy who swings way to hard just beating him to make him not fear getting hit. At one point, Tim and I helped him a little bit with single sword fighting, explaining the use of the off hand for hand blocking, and talking about putting his weight on his back foot for leg control, since he kept getting legged. After we said that, the merc said "You just have to keep telling him," yet I hadn't heard him give one hint about how to fight.
I think the big thing is that they look up to the mercenary, and they back down when he's around. The Dunedain seem like they like to help each other (based on their forums), but the merc's personality is pretty overwhelming.
Summary:
All and all, I think the group is a lot of fun and it would be great to be a part of it. It was fun playing with everyone, except for that mercenary. However, I think my concerns about the physicality of the fighting and fear of losing my teeth might prevent me from getting big into Dagorhir. Because even if the Dunedain guys are cool, there will always be a douche on the other side of the field that I can't account for.
Edit: After some nice discussion on the Dag boards, the Dag community has pretty much agreed with my assessment that the guy was a douche. This give me hope for Dag. Activity like his is not the norm, and they don't condone that kind of activity.
I'll start off with the fact that we did suspect something was up, simply because the Amtgard group hadn't updated it's character stuff since 2006, and Tim remembered talking to the guy who sent the email - about Dagorhir. We went out there anyways, because we were just looking for some foam fighting.
Sure enough, we were duped. The mercenary who we talked with (who was not actually part of the unit) apologized when we got there, but whatever. We'll give it a shot.
My biggest fears of Dagorhir were that the game was a bit more physical than I'm used to. I'm a short guy without a lot of strength, so as soon as games start to involve elements like shield bashing and grappling, I get a little worried. In some ways, it wasn't as bad as I expected it to be. In others, it was exactly what I expected.
The Unit - The Dunedain
I believe there were 4-6 people who were part of The Dunedain, a few independents, a mercenary and a member of the ravens (another group).
The members of the Dunedain were actually pretty cool. We never really received any grief for being NERO players (although they kept calling us Amtgard players, since we were looking for Amtgard). They've got a few fighters that were on par with our fighting, and a fair amount of newer fighters that were still green. None of those players got too physical, apologized when hits were in the head, and had pretty decent shot calibration (didn't hit too hard or too soft).
Now, the fighting did at times get a little hairy. The mercenary pretty much runs at one level of intensity all the time, and it shows. While he's a good fighter, he was definitely not shy about getting up and physical with his shield which is totally legal for Dag. However, he did give me a pretty nasty shield rim to the face when I was legged and there wasn't much I could do. In that situation, I don't see any value in shield rimming over shield bashing, other than inflicting physical damage on the down person.
Translation: It's a Douche Move.
I don't want to sound vain, but between that and a pretty solid shot to the face that rung my bell, I am kind of worried about losing some teeth.
I was also a little concerned about the training community there. There was a newer player who the mercenary called his "Noob," but he seemed more interested in teaching him by embarrassing and beating on him rather than actually teaching him how to fight. He actually went so far to tell us about a guy who swings way to hard just beating him to make him not fear getting hit. At one point, Tim and I helped him a little bit with single sword fighting, explaining the use of the off hand for hand blocking, and talking about putting his weight on his back foot for leg control, since he kept getting legged. After we said that, the merc said "You just have to keep telling him," yet I hadn't heard him give one hint about how to fight.
I think the big thing is that they look up to the mercenary, and they back down when he's around. The Dunedain seem like they like to help each other (based on their forums), but the merc's personality is pretty overwhelming.
Summary:
All and all, I think the group is a lot of fun and it would be great to be a part of it. It was fun playing with everyone, except for that mercenary. However, I think my concerns about the physicality of the fighting and fear of losing my teeth might prevent me from getting big into Dagorhir. Because even if the Dunedain guys are cool, there will always be a douche on the other side of the field that I can't account for.
Edit: After some nice discussion on the Dag boards, the Dag community has pretty much agreed with my assessment that the guy was a douche. This give me hope for Dag. Activity like his is not the norm, and they don't condone that kind of activity.
Labels:
Dagorhir,
Foam Fighting,
Reviews
Monday, November 1, 2010
The Week In LARP - November 1st
Last Week In LARP
Did you attend a LARP event last weekend? Let us know how it was in the comments!
This Week In LARP
It's starting to get cold, but there are still a few LARPs out there alive and kicking!
NERO
OGRE will be hosting a 1-day event this weekend on Saturday, Novemeber 6th. The game will be held at Camp Lazarus at the IG location of Andorn. It's $20 to PC and is $5 to NPC. There may also be a module day the night before, but I am not completely sure of the details.
Independent
Triumph will be hosting a 2-day event this weekend starting Saturday, November 6th and ending Sunday, November 7th. The game will be held at the Sycamore State Park group camping location. I am not sure of the cost to play.
If you've got a game running this week and we didn't mention you, either drop a comment here or shoot an email to larp.plot.tips@gmail.com, and we'll add you as soon as possible!
Did you attend a LARP event last weekend? Let us know how it was in the comments!
This Week In LARP
It's starting to get cold, but there are still a few LARPs out there alive and kicking!
NERO
OGRE will be hosting a 1-day event this weekend on Saturday, Novemeber 6th. The game will be held at Camp Lazarus at the IG location of Andorn. It's $20 to PC and is $5 to NPC. There may also be a module day the night before, but I am not completely sure of the details.
Independent
Triumph will be hosting a 2-day event this weekend starting Saturday, November 6th and ending Sunday, November 7th. The game will be held at the Sycamore State Park group camping location. I am not sure of the cost to play.
If you've got a game running this week and we didn't mention you, either drop a comment here or shoot an email to larp.plot.tips@gmail.com, and we'll add you as soon as possible!
Labels:
OGRE,
The Week In LARP,
Triumph
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